![]() In Korea, the game launched as: Geuryeora, Touch! Naega Mandeuneun Sesang. In Japan, the game was published by Agatsuma on December 4th 2008, releasing under the title Drawn to Life: God's Marionette. Developed by 5th Cell and published by THQ, it was received well by critics and went on to sell 820,000 copies by March of the following year. In September 2007, the first game in the series was released exclusively on the Nintendo DS. The biggest technical challenge was making the drawing tool easy to understand yet not limiting how players could draw, although they eventually felt confident with the results. Whilst in development 5th Cell wanted playing the game to be an experience deeper than just the gimmick of having drawings come to life, and made sure players were always drawing something new and unique to add to the game world. The original concept of drawings coming to life was in Slaczka's head for roughly six months before the company began prototyping it.įrom that initial concept, the developers began incorporating the platforming aspect, and tied it to the village and story. When developer 5th Cell transitioned from mobile games to the Nintendo DS, series Creative Director Jeremiah Slaczka was inspired by the company's need to make something that would use the DS's features in a unique way.
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